Sunday, February 21, 2010
So Seth and Kendra's lives are just getting more and more interesting, which generally means more dangerous as well, but dangerous equals fun right?
An incident at school, involving a crazy teacher and a Kobold (don't you just hate it when that happens?), makes it apparent that they need to head back to the safety of Fablehaven. Upon arrival they discover the preserve is abuzz. After the previous summers near catastrophe, it has been decided that the secret artifact needs to move, since obviously the preserve is no longer secret, so neither is the artifact. But the artifacts "identity" isn't the only secret...so is the location, not to mention the security surrounding it.
Because of all the mystery, three talented individuals have been recommended to the Sorensons to help. They all seem like great people, until things start to go wrong.
Between the frienemies and the everyday dangers of Fablehaven, Seth and Kendra (especially Seth) are in for another rough visit to their grandparents.
This series just keeps getting better and better as Brandon Mull stretches his wings and starts to make this series soar. Now that the ground work is laid we're free to run around the preserve and have unabashed fun with the creatures there, and the greater picture is taking on a complex pattern that's particularly delicious.
Trust me on this one,have book three (Grip of the Shadow Plague) on hand, or be prepared for some serious fablehaven withdrawal.
Fablehaven, Rise of the Evening Star, by Brandon Mull
Published by Aladdin Books, May 2007